Gran Turismo 6's Ambitious DLC Plans

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After the successful introduction of DLC to Gran Turismo 5, publisher Sony and developer Polyphony Digital are planning an even greater range of expanded content for their upcoming sixth entry in the vaunted race sim series.

“I think we cut our teeth on DLC with GT5, and had some reasonably good success. We definitely have a desire to take that to a whole different level,” said Sony Computer Entertainment Europe's Jim Ryan. “Monetisation is obviously a very important part of that, just in terms of business, but equally important is providing an ability to have sustained, ongoing engagement with the consumer over months and months, so they feel wrapped up in this whole GT world.”

While Ryan wouldn’t be drawn on the specifics of Gran Turismo 6’s DLC plans beyond new tracks and cars, he did indicate information will be coming soon. “There’s stuff I just can’t talk about because it’s not announced yet,” he said. “[Polyphony Digital boss Kazunori Yamauchi] was very clear that there’s stuff in the pipeline that can’t be spoken about today because he needs something to get on stage and say at E3 and Gamescom. We – and I’ve got to be careful what I say here – but we definitely have ambitions.”

With E3 less than a month away, expect big news on Gran Turismo 6’s digital offerings soon.

Matt Kamen is a UK-based freelancer. Follow him on Twitter or IGN.

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How Rights Issues Killed a New Star Trek TV Show

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Ever since J.J. Abrams rebooted Star Trek in 2009, Trekkies the world over have hoped this meant we would also soon get a new TV show set in the world of Starfleet and the Federation. It seemed a natural fit, with Abrams already so deeply involved in the TV realm with projects like Fringe and Lost. But it never happened, and doesn't seem likely to happen any time soon.

And now we might have a clue as to why. According to TheWrap, Abrams and his production company Bad Robot originally had much bigger "multi-platform" plans for Star Trek when they took over the film franchise -- plans that would've included television, digital entertainment and comic books.

Obviously, there have been some attempts made in this regard, particularly surrounding the new film Star Trek Into Darkness, including a game, Hasbro toys and comics. But according to TheWrap's sources, Bad Robot and Abrams became frustrated by the complicated rights facing the bigger Star Trek universe. In 2006, CBS split from its corporate parent Viacom, retaining the TV rights to Star Trek. But Paramount obviously held onto the movie rights. "J.J. just threw up his hands," TheWrap's source says. "The message was, 'Why set up all this when we'll just be competing against ourselves?' The studio wanted to please Bad Robot, but it was allowing CBS to say yay or nay when it came to what was happening with the Star Trek products."

Matters were further complicated as CBS merchandising continued to churn out products based on the original William Shatner version of Trek, which Bad Robot believed was confusing to consumers. When CBS refused to stop, Bad Robot "scaled back its ambitions to have Star Trek's storylines play out with television shows, spin-off films and online components, something Abrams had been eager to accomplish."

And now, as we all know, Abrams has moved on to Star Wars and Disney, where "television shows, spin-off films and online components" come naturally.

Indeed, when I recently spoke to Star Trek Into Darkness co-writers Alex Kurtzman and Roberto Orci (who also co-created Fringe with Abrams), I asked them about the potential of a Trek TV show happening. They vagued it out.

"We’re not aware of a game plan, but we are aware that it’s in the ether and it’s whispered about in hallways, which is where the rights holders and talent mingle," Orci said. "There have been no official discussions. Basically, until this next movie comes out and that settles a little bit, I think that’s when you’ll see the chatter become more real. It’s certainly in the ether, but we’re not aware of a specific plan."

That's a shame, because Star Trek's rightful place is in episodic storytelling. Hopefully that will happen again.

Senior Editor Scott Collura co-hosts the Star Trek podcast Transporter Room 3. Follow him on Twitter at @ScottIGN, on IGN, and subscribe to his Facebook updates.

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Injustice, Dead Island Lead US Sales for April

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The NPD Group has revealed the top ten best-selling games in the United States for the month of April.

Total game sales for the month were $495.2 million (down 25% compared to April 2012), with software specifically down 17% to $254 million.

The best-selling titles in the United States for the period between April 7th and May 4th were the following:

  1. Injustice: Gods Among Us (360, PS3, NWU)**
  2. Dead Island Riptide (360, PS3, PC)**
  3. BioShock Infinite (360, PS3, PC)**
  4. Call of Duty: Black Ops II (360, PS3, PC, NWU)**
  5. Defiance (360, PS3, PC)**
  6. Luigi's Mansion: Dark Moon (3DS)
  7. NBA 2K13 (360, PS3, WII, NWU, PSP, PC)**
  8. Skylanders Giants (WII, 360, PS3, 3DS, NWU)**
  9. Lego City Undercover: The Chase Begins (3DS)
  10. MLB 13: The Show (PS3, Vita)

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

NPD analyst Liam Callahan reports that “despite overall declines, April title launches in 2013 fared better than games that launched in April 2012, up 118% in unit sales and 130% in dollar sales. This increase was driven by games like Injustice: Gods Among Us, Dead Island Riptide, and Lego City Undercover: The Chase Begins.” Injustice marks “the first time since April 2011 with Mortal Kombat that a fighting game ranked in the top spot.”

Callahan added that “overall declines are stemming from the performance of games launched prior to April; for example, the decrease in sales performance of March launches. Specifically, when looking at video games launching in March 2012, month 2 sales represented 25% of the total first two months of sales, which contracted to 17% for March 2013 launches. One reason for this might be the decrease in the number of new titles, which can cause sales of a title to be ‘front loaded’ with a greater amount of sales happening in the first month of its release.”

On the hardware side, Callahan commented that Xbox 360 “was the top selling hardware platform, based on unit sales, for 21 months in a row.” He also notes that as far as accessories, “though every accessory type experienced year-over-year declines in April 2013, year-to-date trending increased by over 20% for the combined sales of point cards, headsets/headphones, and all other accessories (which includes Skylanders).”

According to Microsoft, 130,000 Xbox 360s were sold in April, holding 42% of current-gen console sales. Microsoft reports that U.S. consumers spent $208 million on Xbox 360 hardware, software and accessories in April.

This story will be updated once we receive statements from Sony and Nintendo.

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.

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Arrested Development: The Bluth Family's Best Moments

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It's an amazing time for Arrested Development fans, given it was more than seven years ago that the (seemingly) final episode aired on FOX and here we are, with a little more than a week to go until the May 26th return of the series. Thanks to Netflix's revival, we're getting 15 new episodes released simultaneously, giving us many new Bluth adventures.

During the lead up to Arrested Development's return, we've been getting prepped here at IGN by looking back at why we love these amazingly hysterical characters. Matt Fowler has given us a run down of all nine of the Bluth/Fünke clan, and their best and most memorable moments. You can check them all out below and then crank "The Final Countdown" to get psyched for more!

Arrested Development: Season 4 debuts May 26th on Netflix.

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Image's Burn the Orphanage Channels Streets of Rage

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Burn the Orphanage: Born to Lose #1 Cover

Like many of us, Sina Grace and Daniel Freedman grew up on side-scrolling brawlers like Streets of Rage, Double Dragon, and Final Fight. In the era of the Super Nintendo and Sega Genesis, these games were king. With their new Image Comics series, Burn the Orphanage, Grace and Freedman aim to recapture the magic of the 16-bit era with an action-packed romp through the streets of the world they've created.

The series is a bit a change of pace for both creators; Grace is the artist behind Image's Li'l Depressed Boy and the mind behind the great graphic novel Not My Bag (more about that here), while Freedman's first Image book was the vampire action-horror series Undying Love.

Burn the Orphanage: Born to Lose #1 hits on August 7th and can be pre-ordered from your local comic book store now. To get the skinny on the project, I had a chat with its creators.

IGN Comics: What’s your best one-sentence pitch for this series?

Sina Grace: Burn the Orphanage is a revenge story about a guy named Rock who -- with his friends, Bear and Lex -- fights his way through the mean streets to find out who destroyed his childhood home.

IGN: This is a totally different kind of book for you. What led to the change?

Grace: I’ve always had a fun/action side in me. My first comic was actually about a bunch of roller-derby gals fighting cannibals. Li’l Depressed Boy and Not My Bag are both fun projects to work on, and they definitely tap into the more emotional side of me... but there was still the Joe Mad/Final Fantasy nerd that loves drawing big brutes, hot dames, and fun fight scenes. I consider this series as sort of the pallet cleanser to all of my more heavy-handed comics!

IGN: You’ve mentioned that this is a story inspired by 16-bit fighters. What kind of sensibilities are you borrowing from that genre for this book?

Grace: We aimed to honor the aesthetic of like Double Dragon, Streets of Rage, and Street Fighter. There’s going to be a lot of ‘90s style and fashion, so definitely get excited for acid-washed everything. I’m a big fan of those classic fight settings, and we worked hard to jam every single type in this first book.

Daniel Freedman: Yeah. Both of us grew up SNES and Sega Genesis. I had a Nintendo, but really Super Nintendo and Genesis were my two systems of choice (GameCube and Dreamcast were close runners up, nothing beat 4 player Super Smash Bros. on slow-mo or mastering Soul Caliber).

I’ve spent more hours side scrolling and brawling then I care to admit. And I feel like those games and my experience playing them has really shaped my story sensibilities and taste. Even Undying Love has a classic video game structure. Start at the bottom and fight your way to the top.

IGN: Any particular favorite 16-bit fighters from back in the day?

Grace: I always loved Sub-Zero from Mortal Kombat, and my favorite girl was Chun-Li (sorry Cammy).

Freedman: For me, it’s a long list, but top would have to be: Guile and Ryu from Street Fighter. Axel from Streets of Rage. The Belmonts from Castlevania. And I’ll take Cammy over Chun-Li any day. Bigger stronger legs…

IGN: How long is the mini-series, and are you looking to take it beyond this initial chapter?

Grace: The Born to Lose trilogy comprises of three single-issue chapters that follow Rock’s journey. They’ll all be over-sized and action-packed. Part one is very grounded and literal -- lots of hand-to-hand combat; bar fights, back alley hobos getting thrown around, et cetera. The second part gets a little zanier, and the third part is out of control crazy. Definitely consider your favorite SNES and Sega games when pondering where Born to Lose goes. We’ll release one every two or three months, and compile them in a book in time for Comic-Con next year.

IGN: Can you talk a little about your creative relationship and how you guys got involved in this project together?

Grace: Daniel and I had become friends after college... we’ve known each other since high school, but we weren’t BFFs back then. We really bonded over our love of the band Sleigh Bells, and would chant “Burn the Orphanage” when something dope was about to occur.

We would joke about making a comic called Burn the Orphanage... and that joke turned into me making doodles, Daniel coming up with characters, and both of us agreeing on story points. It’s the best kind of way to collaborate -- Daniel always knows how to steer things in the right path, and always tells me when I’m adding too much splatter.

Freedman: Agreed. I think the catalyst for our friendship and this book was the moment the shred guitar kicked in when we went to see Sleigh Bells together. The rest is history.

IGN: Daniel, how does working on Undying Love for Image compare with working on Burn the Orphanage – your first Image project compared to your second? Any lessons learned?

Freedman: The two projects could not be more different for me. While Tomm Coker and I took Undying Love very seriously (story-wise). Sina and I are having too much fun with this one. It’s a love letter to the games and movies of our youths. Like Sina said, it started out just us riffing on our childhoods and then he just started drawing. And I was like, “Wait, are we doing this?” And he was like, “YUP!!!”

As far as working with Image, they are still the only place to be making comics. With both Undying Love and Burn the Orphanage, we’ve had complete control over the books and you just don’t get that anywhere else. I couldn’t be more comfortable and happy.

IGN: Sina, any plans for a follow-up to Not My Bag?

Grace: There are plans indeed for a follow-up to Not My Bag, but I’m not quite ready to say what it is, and when it will come out.

IGN: Anything else you’d like to add?

Grace: I also have an Adventure Time back-up this month (issue #16), check it out!

Check out an early look at issue #1:

bto01jpg

bto02jpg

bto03jpg

bto04jpg

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. After Man of Steel comes out, his life will lose all sense of direction and purpose.

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Presenting the Bruce Lee Legacy Collection

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Five decades after his rise to fame, legendary martial artist Bruce Lee has continued to inspire generations of kung fu cinema fans, both young and old.

Now, Shout! Factory is unleashing a whole new home entertainment experience to celebrate the life and brilliance of the late pop culture icon with The Bruce Lee Legacy Collection, a brand new 11-disc Blu-ray and DVD box set featuring four of the actor's classic films, three feature-length documentaries and a slew of bonus content.

Specifically, this set includes the first-ever Blu-ray presentation of The Big Boss, Fist of Fury, Way of the Dragon and Game of Death; the aforementioned docs Bruce Lee: The Legend, I Am Bruce Lee and The Grand Master and the Dragon: William Cheung and Bruce Lee; as well as numerous special features, stills and featurettes. This collection comes in a deluxe book-style package with 68 pages of archival materials, rare and never-before-seen photos and a new essay on Lee's impressive career.

The Bruce Lee Legacy Collection hits stores on August 6 and will retail for $119.99. Pre-order is now available through Amazon and Shout! Factory.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.

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Razer Announces Mod-Friendly Atrox Arcade Fightstick

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Fighting game enthusiasts are serious about their arcade sticks. And apparently, Razer has taken the notion to heart. Last September at Tokyo Game Show, the peripheral maker announced plans to design a fightstick made entirely with the input of professional gamers and the fighting game community. The result of the long-running beta test is the Razer Atrox Arcade Stick; an Xbox 360 peripheral with lots of room for customization.

Undoubtedly, the most impressive feature of the Atrox is its easily modded form factor and components. The controller opens up with a button press, and inside you'll find plenty of room for storage--including slots for swappable sticks--and even a screwdriver for making the Atrox fit your style.

All ten buttons, the joystick, and even the top panel are interchangeable. Really handy if you want to swap out the Razer art with a picture of Michael McDonald.

"We know that the Fighting Game Community is huge on modding their arcade sticks, and that is why we made the Razer Atrox extremely mod friendly," said Razer CEO Min-Liang Tan. "We are excited to see what extreme mods the Razer Atrox will be the base for."

You can pre-order the $200 Atrox starting May 21. Japan will actually see the fightstick launch this month, but the rest of the world can expect the controllers to start shipping in June.

Matt Clark is a freelance writer covering the world of videogames, tech, and popular culture. Follow him on Twitter @ClarkMatt and MyIGN at Matt_Clark.

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